Friday, 16 October 2015

Visual Communication: Caricature Project

Starting back at uni after a long summer is always hard, when every lesson has more work for you to do It can take time getting back into the routine. For my visual communication (i.e drawing, sculpturing and everything to do with the art side of animation) lesson it was no different. 

To give a brief overview of what my first project would involve I'll just go through what I have to submit for my deadline. So as the title suggests the main focus would be 'Caricature' and more specifically caricatures of ourselves. For some of us this concept seems quite daunting when we have to analyse ourselves and our personalities but for me I didn't find it too bad. It was quite interesting to think about what makes us special and how we could interrupt this into our work. 

Now I have gone through what the theme is you might still be wondering what I actually had to do, well, for my submission I had to use all my caricature research and sketches to create a clay model that would be later used in Maya to rig and animate. That's all I'll say so far and hopefully as my posts progress you'll get a better idea of the process and how everything comes together. 


To start the project I needed to explore my personality and my lifestyle in order to create a character with strong emotion. 

Figure 1: A mind map I created to explore my hobbies, lifestyle, family and also physical features.





Figure 2: Notes



Once i had done the mind map it really helped me to separate the strong ideas from the aspects i didn't want to include in my final character sculpt. On the page after i noted some of the key points i discovered and some possible ideas where floating around in my head. Some of the themes i discarded right away but it was good to note them down to help show my progression to my final idea.